

The only mental shortcoming of the pit fiends was their complete and utter hubris. If put in a dangerous position, they would maneuver the battlefield as needed and would not hesitate to sacrifice devils weaker than themselves. Their other strategies involved turning themselves invisible while savaging those most capable of perceiving them. In addition to their claws, they were known to arm themselves with jagged-toothed clubs, ancus-like weapons, and burning maces. They viciously destroyed those they saw as most weakened by their initial onslaught. From there, they used their magical abilities to rain down hellish infernos upon enemy groups, striking fear into the hearts of their foes and magically restricting those without armor, especially in regards to irritating spellcasters. Pit fiends normally began battle by enveloping themselves in their auras and summoning other devils for assistance, often attempting to get them into flanking position. Through ingenious planning, fearsome guile, and creative tactics, pit fiends could win battles even without their power and magic. But while their monstrous forms and array of magical abilities made them formidable foes, the greatest weapon in the arsenal of a pit fiend was potentially their minds. Not only did pit fiend mages often specialize in evocation magic, but the only limit to their magical power and expertise was time, a particularly frightening notion given their immortality.

Pit fiends could surpass their already mountainous power by training, and those that chose to learn magic could be truly devastating forces of destruction. The most dangerous of their magical powers however, was their ability to cast the wish spell once each year. They could easily gate in a few baatezu from all ranks, from the lowliest of lemures to fellow pit fiends, although the more powerful the type of devil the fewer they could call. Their magic also allowed them to paralyze powerful beings, turn themselves invisible and use a symbol of pain to cripple their enemies. The magical abilities of the pit fiends were largely based around their ability to create and manipulate flames, often with truly devastating force. Their scale armor and regenerative abilities made them incredibly durable, and good-aligned spells and weapons, or silvered weapons were the most effective means of stopping their natural healing. As easily as they could envelop themselves in an aura of sheer terror, they could ignite their own bodies to burn anyone too close. The combined effect drained the victim's vitality and strength, rendering them powerless against the brutality of the pit fiend. The bite of a pit fiend was both venomous and infectious, inflicting a wicked disease known as devil chills and filling the victim with vile poisons. Abilities Įvery part of a pit fiend could be used as a weapon: their fearsome claws, their powerful wings, constricting tails, and menacing maws. Within the depths of their enigmatic minds was a vast, manipulative intelligence and a unique understanding of agony. They were both self-entitled narcissists and tyrannical masterminds that schemed to bring their dark agendas to fruition and ruthlessly pursued their inscrutable desires. Their spirits had been completely purged of impurity, for they had willfully chosen to reject chaos in its entirety. Herobaal the pit fiend tempting a mortal Īfter rising from the Pit of Flame, pit fiends had obtained a perfect understanding of their nature as devils.
